RuneMV Engine
Originally created and used for EXRUNE.
RuneMV Engine is a RPG Maker base project with a pretty similar structure to deltarune, basically a deltarune-like engine.
What RuneMV Engine contains:
- Have a deltarune-like combat system (slightly more similar to how works in traditional bullet hells like touhou)
- Have complete control over the combat for special ACTs, Dialogue between attacks and similar.
- Have Armors and Weapons function within Combat, depending of which weapon your character has equipped it'll deal different amount of damage, or if it's armor the amount of damage reduction from enemies attacks
- Somewhat easy-to-use spritesheet system, which is also Pixel Perfect (this means you won't need to rescale your sprites)
- Having a fairly similar overworld movement system to deltarune's
- Already includes 'QMovement+CollisionMaps' with 'BindPicturesToMap' which means you can make maps entirely based on pictures or illustrations of your own
- Includes HUDMaker, so you can pretty much change the entire look of the HUDs in a very easy way
- Allows you to have 2 members in Party for Combat, but you can add a 3rd one, or remove the 2nd one, the code is flexible enough to let you do that without major complications
- Uses for SP (replacement of TP) for Magic or Violence ACTs like X-Slash
- Includes the realistic low quality explosion by default
Some restrictions RuneMV Engine has:
- it doesn't let you use moving parallax background in fights, you can play around to make it work, but it's really tricky
- once you took your turn and move to the next party member, it won't let you return to change your action, you can try and remove this restriction, i just couldn't figure out exactly how (without using way too many switches and variables)
- it doesn't let you have your party members following you unless it's using the 'offGrid' and 'grid:1' setting for the map or the whole game, and even with that its quite buggy
- it doesn't have differents soul mode, like the yellow soul or the green soul
- Its using a simple map projectile system, so it won't let you by default do some real crazy bullet hell stuff like deltarune does
- it's built somewhat similar to how undertale was builted, basically its code is not that fancy
There isn't a full documentation for the engine, but you can guess how it works with help of the Plugins descriptions and the Comments i left in the code.
Have fun creating and going chaotic like a BIG SHOT, chum!
Updated | 1 day ago |
Published | 6 days ago |
Status | Released |
Platforms | HTML5 |
Author | RoweEx |
Genre | Role Playing |
Made with | RPG Maker |
Tags | Fangame, Fantasy, No AI, Open Source, Pixel Art, Retro, RPG Maker |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
Download
Download
runeMvEngine.zip 61 MB
Install instructions
if you wish to download it, you require to own RPG Maker MV to access the project itself
Comments
Log in with itch.io to leave a comment.
Cool! I hope people will make more Deltarune fan games.